Difference between revisions of "Weapons"

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NOTES: Still working this out.
 
NOTES: Still working this out.
  
=== <s>Sequence:</s> ===
+
=== Weapon Firing: ===
<s>Weapon firing is completed in 4 second chunks, each chunk is made of a a sequence that is 0.5 seconds long. A firing sequence of 10100000 would result of two shots being fired with a 0.5 second space between the rounds, a further 2.5 second cool down would occur before the next volley.</s>
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Weapons are fired in a sequence that lasts as long as the speed sequence value, each sequence takes a number of seconds to complete and this dictates the rate of fire. The damage per shot is calculated by dividing the Firepower by the speed sequence.
  
<s><br />
+
EG:
'''Weapon Damage:'''</s>
 
  
<s>Damage per shot is calculated by dividing Firepower by Speed Sequence</s> 
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TL C.25 has a Firepower of 1200 and a speed sequence of 20. This results in each shot hitting for 60 damage. This weapon fires twice per sequence (10100000) and the sequence lasts 20 seconds.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|+Space Based Weapons
 
|+Space Based Weapons

Revision as of 18:12, 21 January 2022

NOTES: Still working this out.

Weapon Firing:

Weapons are fired in a sequence that lasts as long as the speed sequence value, each sequence takes a number of seconds to complete and this dictates the rate of fire. The damage per shot is calculated by dividing the Firepower by the speed sequence.

EG:

TL C.25 has a Firepower of 1200 and a speed sequence of 20. This results in each shot hitting for 60 damage. This weapon fires twice per sequence (10100000) and the sequence lasts 20 seconds.

Space Based Weapons
Weapon Type Weapon Speed Damage Per Shot Damage Per Second Speed Sequence FIrePower Sequence Max Range Optimal Range Target Type Tech
PR P.21 Proton-Rocket 50 20 7 140 11100000 150 100 Small Universal
AM MT.20 Anti-Missile 100 6 5 30 10000000 350 200 Simple Universal
PR P.8 Proton-Rocket 50 8 7 56 10100000 150 100 Small Universal
I C.34 Ions 50 10 15 150 10000000 250 200 Small Universal
SM D.52 Small Missile 70 100 4 400 10001000 350 300 Small Space-S
HM D.2 Proton-Rocket 50 80 7 560 11001000 450 400 Small Space-S
HM D.9 Concussion-Rocket 50 120 7 840 11001000 700 600 Small Space-S
SL F.8 Laser 200 30 24 720 11000000 150 100 Small Space-S
HM D.38 Small Missile 50 60 5 300 10001000 400 380 Small Space-S
TL S.50 Laser 50 60 24 1440 11011010 280 250 Small Space-S
NM B.11 Nuke Missile 40 400 1 400 10000000 400 450 Medium Space-S2
TL C.25 Turbo-Laser 200 60 20 1200 10100000 400 350 Medium Space-S2
HM D.27 Heavy Missile 50 200 6 1200 10100000 700 650 Medium Space-S2
HM S14 Nuke Missile 40 500 1 500 10001000 450 400 Heavy Space-S3
NM B.29 Nuke Missile 40 800 1 800 10000000 700 500 Heavy Space-HighTech
I C.44 Ions 50 32 15 480 10000000 300 250 Ground Space-HighTech
TL S13 Turbo-Laser 100 120 15 1800 11001000 330 300 Heavy SpaceHF
HM D.100 Heavy Missile 70 240 4 960 10101010 800 600 Heavy SpaceHF
Ground Based Weapons
Weapon Type Weapon Speed Damage Per Shot Damage Per Second Speed Sequence FIrePower Sequence Max Range Optimal Range Target Type Tech
I C.54 Ions 50 24 15 360 10000000 300 250 Ground Terrestrian-T2
CR SA.30 Concussion-Rocket 50 32 7 224 10000000 400 300 Medium Terrestrian-T2
CR SA.36 Concussion-Rocket 50 15 7 105 10000000 500 450 Heavy Terrestrian-T2
CR SA.41 Concussion-Rocket 50 36 7 252 10000000 400 300 Ground Terrestrian-T2
HM D.37 Heavy Missile 50 45 3 135 10001000 400 350 Heavy Terrestrian-T2
BP SK.39 Plasma 150 15 15 225 11001000 210 200 Heavy Terrestrian-T2