Difference between revisions of "Weapons"

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<s>Weapon damage is calculated as follows:</s>
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NOTES: Still working this out.
  
<s>Insert calculation here when its figured out.</s>
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=== Sequence: ===
 +
Weapon firing is completed in 4 second chunks, each chunk is made of a a sequence that is 0.5 seconds long. A firing sequence of 10100000 would result of two shots being fired with a 0.5 second space between the rounds, a further 2.5 second cool down would occur before the next volley.
 +
 
 +
 
 +
'''Weapon Damage:'''
 +
 
 +
Damage per shot is calculated by dividing Firepower by Shots per minute. 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|+Space Based Weapons
 
|+Space Based Weapons
Line 7: Line 13:
 
!Type
 
!Type
 
!Speed
 
!Speed
!Fire Rate (Shots Per Minute)
+
!Damage Per Shot
!Fire Power (PS/S)
+
!Speed Sequence
!Fire Power (PS/M)
+
!FIrePower
 
!Sequence
 
!Sequence
 
!Max Range
 
!Max Range
Line 19: Line 25:
 
|Proton-Rocket
 
|Proton-Rocket
 
|50
 
|50
 +
|20
 
|7
 
|7
|2.33
 
 
|140
 
|140
 
|11100000
 
|11100000
Line 31: Line 37:
 
|Anti-Missile
 
|Anti-Missile
 
|100
 
|100
 +
|6
 
|5
 
|5
|0.5
 
 
|30
 
|30
 
|10000000
 
|10000000
Line 43: Line 49:
 
|Proton-Rocket
 
|Proton-Rocket
 
|50
 
|50
 +
|8
 
|7
 
|7
|0.93
 
 
|56
 
|56
 
|10100000
 
|10100000
Line 55: Line 61:
 
|Ions
 
|Ions
 
|50
 
|50
 +
|10
 
|15
 
|15
|2.5
 
 
|150
 
|150
 
|10000000
 
|10000000
Line 67: Line 73:
 
|Small Missile
 
|Small Missile
 
|70
 
|70
 +
|100
 
|4
 
|4
|6.66
 
 
|400
 
|400
 
|10001000
 
|10001000
Line 79: Line 85:
 
|Proton-Rocket
 
|Proton-Rocket
 
|50
 
|50
 +
|80
 
|7
 
|7
|9.33
 
 
|560
 
|560
 
|11001000
 
|11001000
Line 91: Line 97:
 
|Concussion-Rocket
 
|Concussion-Rocket
 
|50
 
|50
 +
|120
 
|7
 
|7
|14
 
 
|840
 
|840
 
|11001000
 
|11001000
Line 103: Line 109:
 
|Laser
 
|Laser
 
|200
 
|200
 +
|30
 
|24
 
|24
|12
 
 
|720
 
|720
 
|11000000
 
|11000000
Line 115: Line 121:
 
|Small Missile
 
|Small Missile
 
|50
 
|50
|5
+
|60
 
|5
 
|5
 
|300
 
|300
Line 127: Line 133:
 
|Laser
 
|Laser
 
|50
 
|50
|24
+
|60
 
|24
 
|24
 
|1440
 
|1440
Line 139: Line 145:
 
|Nuke Missile
 
|Nuke Missile
 
|40
 
|40
 +
|400
 
|1
 
|1
|6.66
 
 
|400
 
|400
 
|10000000
 
|10000000
Line 151: Line 157:
 
|Turbo-Laser
 
|Turbo-Laser
 
|200
 
|200
|20
+
|60
 
|20
 
|20
 
|1200
 
|1200
Line 163: Line 169:
 
|Heavy Missile
 
|Heavy Missile
 
|50
 
|50
 +
|200
 
|6
 
|6
|20
 
 
|1200
 
|1200
 
|10100000
 
|10100000
Line 175: Line 181:
 
|Nuke Missile
 
|Nuke Missile
 
|40
 
|40
 +
|500
 
|1
 
|1
|8.33
 
 
|500
 
|500
 
|10001000
 
|10001000
Line 187: Line 193:
 
|Nuke Missile
 
|Nuke Missile
 
|40
 
|40
 +
|800
 
|1
 
|1
|13.3
 
 
|800
 
|800
 
|10000000
 
|10000000
Line 199: Line 205:
 
|Ions
 
|Ions
 
|50
 
|50
 +
|32
 
|15
 
|15
|8
 
 
|480
 
|480
 
|10000000
 
|10000000
Line 211: Line 217:
 
|Turbo-Laser
 
|Turbo-Laser
 
|100
 
|100
 +
|120
 
|15
 
|15
|30
 
 
|1800
 
|1800
 
|11001000
 
|11001000
Line 223: Line 229:
 
|Heavy Missile
 
|Heavy Missile
 
|70
 
|70
 +
|240
 
|4
 
|4
|16
 
 
|960
 
|960
 
|10101010
 
|10101010
Line 238: Line 244:
 
!Type
 
!Type
 
!Speed
 
!Speed
!Fire Rate (Shots Per Minute)
+
!Damage Per Shot
!Fire Power (PS/S)
+
!Speed Sequence
!Fire Power (PS/M)
+
!FIrePower
 
!Sequence
 
!Sequence
 
!Max Range
 
!Max Range
Line 250: Line 256:
 
|Ions
 
|Ions
 
|50
 
|50
 +
|24
 
|15
 
|15
|6
 
 
|360
 
|360
 
|10000000
 
|10000000
Line 262: Line 268:
 
|Concussion-Rocket
 
|Concussion-Rocket
 
|50
 
|50
 +
|32
 
|7
 
|7
|3.77
 
 
|224
 
|224
 
|10000000
 
|10000000
Line 274: Line 280:
 
|Concussion-Rocket
 
|Concussion-Rocket
 
|50
 
|50
 +
|15
 
|7
 
|7
|1.75
 
 
|105
 
|105
 
|10000000
 
|10000000
Line 286: Line 292:
 
|Concussion-Rocket
 
|Concussion-Rocket
 
|50
 
|50
 +
|36
 
|7
 
|7
|4.2
 
 
|252
 
|252
 
|10000000
 
|10000000
Line 298: Line 304:
 
|Heavy Missile
 
|Heavy Missile
 
|50
 
|50
 +
|45
 
|3
 
|3
|2.25
 
 
|135
 
|135
 
|10001000
 
|10001000
Line 311: Line 317:
 
|150
 
|150
 
|15
 
|15
|3.75
+
|15
 
|225
 
|225
 
|11001000
 
|11001000

Revision as of 17:25, 21 January 2022

NOTES: Still working this out.

Sequence:

Weapon firing is completed in 4 second chunks, each chunk is made of a a sequence that is 0.5 seconds long. A firing sequence of 10100000 would result of two shots being fired with a 0.5 second space between the rounds, a further 2.5 second cool down would occur before the next volley.


Weapon Damage:

Damage per shot is calculated by dividing Firepower by Shots per minute.

Space Based Weapons
Weapon Type Speed Damage Per Shot Speed Sequence FIrePower Sequence Max Range Optimal Range Target Type Tech
PR P.21 Proton-Rocket 50 20 7 140 11100000 150 100 Small Universal
AM MT.20 Anti-Missile 100 6 5 30 10000000 350 200 Simple Universal
PR P.8 Proton-Rocket 50 8 7 56 10100000 150 100 Small Universal
I C.34 Ions 50 10 15 150 10000000 250 200 Small Universal
SM D.52 Small Missile 70 100 4 400 10001000 350 300 Small Space-S
HM D.2 Proton-Rocket 50 80 7 560 11001000 450 400 Small Space-S
HM D.9 Concussion-Rocket 50 120 7 840 11001000 700 600 Small Space-S
SL F.8 Laser 200 30 24 720 11000000 150 100 Small Space-S
HM D.38 Small Missile 50 60 5 300 10001000 400 380 Small Space-S
TL S.50 Laser 50 60 24 1440 11011010 280 250 Small Space-S
NM B.11 Nuke Missile 40 400 1 400 10000000 400 450 Medium Space-S2
TL C.25 Turbo-Laser 200 60 20 1200 10100000 400 350 Medium Space-S2
HM D.27 Heavy Missile 50 200 6 1200 10100000 700 650 Medium Space-S2
HM S14 Nuke Missile 40 500 1 500 10001000 450 400 Heavy Space-S3
NM B.29 Nuke Missile 40 800 1 800 10000000 700 500 Heavy Space-HighTech
I C.44 Ions 50 32 15 480 10000000 300 250 Ground Space-HighTech
TL S13 Turbo-Laser 100 120 15 1800 11001000 330 300 Heavy SpaceHF
HM D.100 Heavy Missile 70 240 4 960 10101010 800 600 Heavy SpaceHF
Ground Based Weapons
Weapon Type Speed Damage Per Shot Speed Sequence FIrePower Sequence Max Range Optimal Range Target Type Tech
I C.54 Ions 50 24 15 360 10000000 300 250 Ground Terrestrian-T2
CR SA.30 Concussion-Rocket 50 32 7 224 10000000 400 300 Medium Terrestrian-T2
CR SA.36 Concussion-Rocket 50 15 7 105 10000000 500 450 Heavy Terrestrian-T2
CR SA.41 Concussion-Rocket 50 36 7 252 10000000 400 300 Ground Terrestrian-T2
HM D.37 Heavy Missile 50 45 3 135 10001000 400 350 Heavy Terrestrian-T2
BP SK.39 Plasma 150 15 15 225 11001000 210 200 Heavy Terrestrian-T2