Difference between revisions of "Weapons"
From Mankind Remastered
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NOTES: Still working this out. | NOTES: Still working this out. | ||
− | === Sequence: === | + | === <s>Sequence:</s> === |
− | Weapon firing is completed in 4 second chunks, each chunk is made of a a sequence that is 0.5 seconds long. A firing sequence of 10100000 would result of two shots being fired with a 0.5 second space between the rounds, a further 2.5 second cool down would occur before the next volley. | + | <s>Weapon firing is completed in 4 second chunks, each chunk is made of a a sequence that is 0.5 seconds long. A firing sequence of 10100000 would result of two shots being fired with a 0.5 second space between the rounds, a further 2.5 second cool down would occur before the next volley.</s> |
+ | <s><br /> | ||
+ | '''Weapon Damage:'''</s> | ||
− | + | <s>Damage per shot is calculated by dividing Firepower by Speed Sequence</s> | |
− | |||
− | Damage per shot is calculated by dividing Firepower by Speed | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+Space Based Weapons | |+Space Based Weapons |
Revision as of 17:33, 21 January 2022
NOTES: Still working this out.
Sequence:
Weapon firing is completed in 4 second chunks, each chunk is made of a a sequence that is 0.5 seconds long. A firing sequence of 10100000 would result of two shots being fired with a 0.5 second space between the rounds, a further 2.5 second cool down would occur before the next volley.
Weapon Damage:
Damage per shot is calculated by dividing Firepower by Speed Sequence
Weapon | Type | Speed | Damage Per Shot | Speed Sequence | FIrePower | Sequence | Max Range | Optimal Range | Target Type | Tech |
---|---|---|---|---|---|---|---|---|---|---|
PR P.21 | Proton-Rocket | 50 | 20 | 7 | 140 | 11100000 | 150 | 100 | Small | Universal |
AM MT.20 | Anti-Missile | 100 | 6 | 5 | 30 | 10000000 | 350 | 200 | Simple | Universal |
PR P.8 | Proton-Rocket | 50 | 8 | 7 | 56 | 10100000 | 150 | 100 | Small | Universal |
I C.34 | Ions | 50 | 10 | 15 | 150 | 10000000 | 250 | 200 | Small | Universal |
SM D.52 | Small Missile | 70 | 100 | 4 | 400 | 10001000 | 350 | 300 | Small | Space-S |
HM D.2 | Proton-Rocket | 50 | 80 | 7 | 560 | 11001000 | 450 | 400 | Small | Space-S |
HM D.9 | Concussion-Rocket | 50 | 120 | 7 | 840 | 11001000 | 700 | 600 | Small | Space-S |
SL F.8 | Laser | 200 | 30 | 24 | 720 | 11000000 | 150 | 100 | Small | Space-S |
HM D.38 | Small Missile | 50 | 60 | 5 | 300 | 10001000 | 400 | 380 | Small | Space-S |
TL S.50 | Laser | 50 | 60 | 24 | 1440 | 11011010 | 280 | 250 | Small | Space-S |
NM B.11 | Nuke Missile | 40 | 400 | 1 | 400 | 10000000 | 400 | 450 | Medium | Space-S2 |
TL C.25 | Turbo-Laser | 200 | 60 | 20 | 1200 | 10100000 | 400 | 350 | Medium | Space-S2 |
HM D.27 | Heavy Missile | 50 | 200 | 6 | 1200 | 10100000 | 700 | 650 | Medium | Space-S2 |
HM S14 | Nuke Missile | 40 | 500 | 1 | 500 | 10001000 | 450 | 400 | Heavy | Space-S3 |
NM B.29 | Nuke Missile | 40 | 800 | 1 | 800 | 10000000 | 700 | 500 | Heavy | Space-HighTech |
I C.44 | Ions | 50 | 32 | 15 | 480 | 10000000 | 300 | 250 | Ground | Space-HighTech |
TL S13 | Turbo-Laser | 100 | 120 | 15 | 1800 | 11001000 | 330 | 300 | Heavy | SpaceHF |
HM D.100 | Heavy Missile | 70 | 240 | 4 | 960 | 10101010 | 800 | 600 | Heavy | SpaceHF |
Weapon | Type | Speed | Damage Per Shot | Speed Sequence | FIrePower | Sequence | Max Range | Optimal Range | Target Type | Tech |
---|---|---|---|---|---|---|---|---|---|---|
I C.54 | Ions | 50 | 24 | 15 | 360 | 10000000 | 300 | 250 | Ground | Terrestrian-T2 |
CR SA.30 | Concussion-Rocket | 50 | 32 | 7 | 224 | 10000000 | 400 | 300 | Medium | Terrestrian-T2 |
CR SA.36 | Concussion-Rocket | 50 | 15 | 7 | 105 | 10000000 | 500 | 450 | Heavy | Terrestrian-T2 |
CR SA.41 | Concussion-Rocket | 50 | 36 | 7 | 252 | 10000000 | 400 | 300 | Ground | Terrestrian-T2 |
HM D.37 | Heavy Missile | 50 | 45 | 3 | 135 | 10001000 | 400 | 350 | Heavy | Terrestrian-T2 |
BP SK.39 | Plasma | 150 | 15 | 15 | 225 | 11001000 | 210 | 200 | Heavy | Terrestrian-T2 |