Difference between revisions of "Weapons"
Line 61: | Line 61: | ||
|Proton-Rocket | |Proton-Rocket | ||
|50 | |50 | ||
− | | | + | |6.66 |
− | | | + | |2.33 |
|7 | |7 | ||
|140 | |140 | ||
Line 75: | Line 75: | ||
|100 | |100 | ||
|6 | |6 | ||
− | | | + | |0.5 |
|5 | |5 | ||
|30 | |30 | ||
Line 87: | Line 87: | ||
|Proton-Rocket | |Proton-Rocket | ||
|50 | |50 | ||
− | | | + | |4 |
− | | | + | |0.93 |
|7 | |7 | ||
|56 | |56 | ||
Line 100: | Line 100: | ||
|Ions | |Ions | ||
|50 | |50 | ||
− | | | + | |15 |
− | | | + | |2.5 |
|15 | |15 | ||
|150 | |150 | ||
Line 113: | Line 113: | ||
|Small Missile | |Small Missile | ||
|70 | |70 | ||
− | | | + | |50 |
− | | | + | |6.66 |
|4 | |4 | ||
|400 | |400 | ||
Line 126: | Line 126: | ||
|Proton-Rocket | |Proton-Rocket | ||
|50 | |50 | ||
− | | | + | |26.66 |
− | | | + | |9.33 |
|7 | |7 | ||
|560 | |560 | ||
Line 139: | Line 139: | ||
|Concussion-Rocket | |Concussion-Rocket | ||
|50 | |50 | ||
− | | | + | |40 |
− | | | + | |14 |
|7 | |7 | ||
|840 | |840 | ||
Line 152: | Line 152: | ||
|Laser | |Laser | ||
|200 | |200 | ||
− | | | + | |15 |
− | | | + | |12 |
|24 | |24 | ||
|720 | |720 | ||
Line 165: | Line 165: | ||
|Small Missile | |Small Missile | ||
|50 | |50 | ||
− | | | + | |30 |
− | | | + | |5 |
|5 | |5 | ||
|300 | |300 | ||
Line 178: | Line 178: | ||
|Laser | |Laser | ||
|50 | |50 | ||
− | | | + | |12 |
− | | | + | |24 |
|24 | |24 | ||
|1440 | |1440 | ||
Line 192: | Line 192: | ||
|40 | |40 | ||
|400 | |400 | ||
− | | | + | |6.66 |
|1 | |1 | ||
|400 | |400 | ||
Line 204: | Line 204: | ||
|Turbo-Laser | |Turbo-Laser | ||
|200 | |200 | ||
− | | | + | |30 |
− | | | + | |20 |
|20 | |20 | ||
|1200 | |1200 | ||
Line 217: | Line 217: | ||
|Heavy Missile | |Heavy Missile | ||
|50 | |50 | ||
− | | | + | |100 |
− | | | + | |20 |
|6 | |6 | ||
|1200 | |1200 | ||
Line 231: | Line 231: | ||
|40 | |40 | ||
|500 | |500 | ||
− | | | + | |8.33 |
|1 | |1 | ||
|500 | |500 | ||
Line 244: | Line 244: | ||
|40 | |40 | ||
|800 | |800 | ||
− | | | + | |13.33 |
|1 | |1 | ||
|800 | |800 | ||
Line 257: | Line 257: | ||
|50 | |50 | ||
|32 | |32 | ||
− | | | + | |8 |
|15 | |15 | ||
|480 | |480 | ||
Line 269: | Line 269: | ||
|Turbo-Laser | |Turbo-Laser | ||
|100 | |100 | ||
− | | | + | |40 |
− | | | + | |30 |
|15 | |15 | ||
|1800 | |1800 | ||
Line 282: | Line 282: | ||
|Heavy Missile | |Heavy Missile | ||
|70 | |70 | ||
− | | | + | |60 |
− | | | + | |16 |
|4 | |4 | ||
|960 | |960 | ||
Line 312: | Line 312: | ||
|50 | |50 | ||
|24 | |24 | ||
− | | | + | |6 |
|15 | |15 | ||
|360 | |360 | ||
Line 325: | Line 325: | ||
|50 | |50 | ||
|32 | |32 | ||
− | | | + | |3.73 |
|7 | |7 | ||
|224 | |224 | ||
Line 338: | Line 338: | ||
|50 | |50 | ||
|15 | |15 | ||
− | | | + | |1.75 |
|7 | |7 | ||
|105 | |105 | ||
Line 351: | Line 351: | ||
|50 | |50 | ||
|36 | |36 | ||
− | | | + | |4.2 |
|7 | |7 | ||
|252 | |252 | ||
Line 363: | Line 363: | ||
|Heavy Missile | |Heavy Missile | ||
|50 | |50 | ||
− | | | + | |22.5 |
− | | | + | |2.25 |
|3 | |3 | ||
|135 | |135 | ||
Line 376: | Line 376: | ||
|Plasma | |Plasma | ||
|150 | |150 | ||
− | | | + | |5 |
− | | | + | |3.75 |
|15 | |15 | ||
|225 | |225 |
Revision as of 21:55, 21 January 2022
NOTES: Still working this out.
Weapon Firing:
When an engine fires its weapons they are fired as a volley. The sequence attribute dictates how many rounds are fired fired per volley and the sequence speed attribute determines the length of time between volleys as well as the length of time between sequence ticks. The damage per shot is calculated by dividing the firepower value by the speed sequence and then this number is divided by the number of shots within the sequence.
(Firepower/SpeedSeqence)/NumberOfShots=DamagePerShot
Firepower:
Represents the amount of damage the weapon can do over the course of a minute if no modifiers are in play and every shot hits.
Sequence:
This is a binary array of on/off for the sequence, each time the value of one is presented the weapon will fire at this point of the sequence.
Speed Sequence:
The speed sequence dictates the amount of time a sequence will run before it starts again, this value is divided by 8 to get the time between sequence ticks.
Example:
TL C.25 has the following attributes
Firepower - 1200
Speed Sequence 20
Sequence 10100000
We can use these attributes as described above to work out the damage per shot.
Damage per shot = (1200/20)/2=30
The same can be done for the tick rate and how the weapon fires.
Sequence tick rate = 20/8=2.5
This would have a real world implication of the TL C.25 firing at the 0 second mark, again at the 5 second mark and then being on cool down for the remaining 12.5 seconds before the sequence restarts.
Weapon | Type | Weapon Speed | Damage Per Shot | Damage Per Second | Speed Sequence | FIrePower | Sequence | Max Range | Optimal Range | Target Type | Tech |
---|---|---|---|---|---|---|---|---|---|---|---|
PR P.21 | Proton-Rocket | 50 | 6.66 | 2.33 | 7 | 140 | 11100000 | 150 | 100 | Small | Universal |
AM MT.20 | Anti-Missile | 100 | 6 | 0.5 | 5 | 30 | 10000000 | 350 | 200 | Simple | Universal |
PR P.8 | Proton-Rocket | 50 | 4 | 0.93 | 7 | 56 | 10100000 | 150 | 100 | Small | Universal |
I C.34 | Ions | 50 | 15 | 2.5 | 15 | 150 | 10000000 | 250 | 200 | Small | Universal |
SM D.52 | Small Missile | 70 | 50 | 6.66 | 4 | 400 | 10001000 | 350 | 300 | Small | Space-S |
HM D.2 | Proton-Rocket | 50 | 26.66 | 9.33 | 7 | 560 | 11001000 | 450 | 400 | Small | Space-S |
HM D.9 | Concussion-Rocket | 50 | 40 | 14 | 7 | 840 | 11001000 | 700 | 600 | Small | Space-S |
SL F.8 | Laser | 200 | 15 | 12 | 24 | 720 | 11000000 | 150 | 100 | Small | Space-S |
HM D.38 | Small Missile | 50 | 30 | 5 | 5 | 300 | 10001000 | 400 | 380 | Small | Space-S |
TL S.50 | Laser | 50 | 12 | 24 | 24 | 1440 | 11011010 | 280 | 250 | Small | Space-S |
NM B.11 | Nuke Missile | 40 | 400 | 6.66 | 1 | 400 | 10000000 | 400 | 450 | Medium | Space-S2 |
TL C.25 | Turbo-Laser | 200 | 30 | 20 | 20 | 1200 | 10100000 | 400 | 350 | Medium | Space-S2 |
HM D.27 | Heavy Missile | 50 | 100 | 20 | 6 | 1200 | 10100000 | 700 | 650 | Medium | Space-S2 |
HM S14 | Nuke Missile | 40 | 500 | 8.33 | 1 | 500 | 10001000 | 450 | 400 | Heavy | Space-S3 |
NM B.29 | Nuke Missile | 40 | 800 | 13.33 | 1 | 800 | 10000000 | 700 | 500 | Heavy | Space-HighTech |
I C.44 | Ions | 50 | 32 | 8 | 15 | 480 | 10000000 | 300 | 250 | Ground | Space-HighTech |
TL S13 | Turbo-Laser | 100 | 40 | 30 | 15 | 1800 | 11001000 | 330 | 300 | Heavy | SpaceHF |
HM D.100 | Heavy Missile | 70 | 60 | 16 | 4 | 960 | 10101010 | 800 | 600 | Heavy | SpaceHF |
Weapon | Type | Weapon Speed | Damage Per Shot | Damage Per Second | Speed Sequence | FIrePower | Sequence | Max Range | Optimal Range | Target Type | Tech |
---|---|---|---|---|---|---|---|---|---|---|---|
I C.54 | Ions | 50 | 24 | 6 | 15 | 360 | 10000000 | 300 | 250 | Ground | Terrestrian-T2 |
CR SA.30 | Concussion-Rocket | 50 | 32 | 3.73 | 7 | 224 | 10000000 | 400 | 300 | Medium | Terrestrian-T2 |
CR SA.36 | Concussion-Rocket | 50 | 15 | 1.75 | 7 | 105 | 10000000 | 500 | 450 | Heavy | Terrestrian-T2 |
CR SA.41 | Concussion-Rocket | 50 | 36 | 4.2 | 7 | 252 | 10000000 | 400 | 300 | Ground | Terrestrian-T2 |
HM D.37 | Heavy Missile | 50 | 22.5 | 2.25 | 3 | 135 | 10001000 | 400 | 350 | Heavy | Terrestrian-T2 |
BP SK.39 | Plasma | 150 | 5 | 3.75 | 15 | 225 | 11001000 | 210 | 200 | Heavy | Terrestrian-T2 |