Difference between revisions of "Weapons"
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=== Weapon Firing: === | === Weapon Firing: === | ||
− | + | When an engine fires its weapons they are fired as a volley. The sequence attribute dictates how many rounds are fired fired per volley and the sequence speed attribute determines the length of time between volleys as well as the length of time between sequence ticks. The damage per shot is calculated by dividing the firepower value by the speed sequence and then this number is divided by the number of shots within the sequence. | |
− | + | <code>(Firepower/SpeedSeqence)/NumberOfShots=DamagePerShot</code> | |
− | Damage | + | Example: |
+ | |||
+ | TL C.25 has the following attributes | ||
+ | |||
+ | Firepower - 1200 | ||
+ | |||
+ | Speed Sequence 20 | ||
+ | |||
+ | Sequence 10100000 | ||
+ | |||
+ | |||
+ | We can use these attributes as described above to work out the damage per shot. | ||
+ | |||
+ | <code>Damage per shot = (1200/20)/2=30</code> | ||
+ | |||
+ | The same can be done for the tick rate | ||
+ | |||
+ | <code>Sequence tick rate = 20/8=2.5</code> | ||
+ | |||
+ | This would have a real world implication of the TL C.25 firing at the 0 second mark, again at the 5 second mark and then being on cool down for the remaining 12.5 seconds before the sequence restarts. | ||
+ | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+Space Based Weapons | |+Space Based Weapons |
Revision as of 21:37, 21 January 2022
NOTES: Still working this out.
Weapon Firing:
When an engine fires its weapons they are fired as a volley. The sequence attribute dictates how many rounds are fired fired per volley and the sequence speed attribute determines the length of time between volleys as well as the length of time between sequence ticks. The damage per shot is calculated by dividing the firepower value by the speed sequence and then this number is divided by the number of shots within the sequence.
(Firepower/SpeedSeqence)/NumberOfShots=DamagePerShot
Example:
TL C.25 has the following attributes
Firepower - 1200
Speed Sequence 20
Sequence 10100000
We can use these attributes as described above to work out the damage per shot.
Damage per shot = (1200/20)/2=30
The same can be done for the tick rate
Sequence tick rate = 20/8=2.5
This would have a real world implication of the TL C.25 firing at the 0 second mark, again at the 5 second mark and then being on cool down for the remaining 12.5 seconds before the sequence restarts.
Weapon | Type | Weapon Speed | Damage Per Shot | Damage Per Second | Speed Sequence | FIrePower | Sequence | Max Range | Optimal Range | Target Type | Tech |
---|---|---|---|---|---|---|---|---|---|---|---|
PR P.21 | Proton-Rocket | 50 | 20 | 7 | 140 | 11100000 | 150 | 100 | Small | Universal | |
AM MT.20 | Anti-Missile | 100 | 6 | 5 | 30 | 10000000 | 350 | 200 | Simple | Universal | |
PR P.8 | Proton-Rocket | 50 | 8 | 7 | 56 | 10100000 | 150 | 100 | Small | Universal | |
I C.34 | Ions | 50 | 10 | 15 | 150 | 10000000 | 250 | 200 | Small | Universal | |
SM D.52 | Small Missile | 70 | 100 | 4 | 400 | 10001000 | 350 | 300 | Small | Space-S | |
HM D.2 | Proton-Rocket | 50 | 80 | 7 | 560 | 11001000 | 450 | 400 | Small | Space-S | |
HM D.9 | Concussion-Rocket | 50 | 120 | 7 | 840 | 11001000 | 700 | 600 | Small | Space-S | |
SL F.8 | Laser | 200 | 30 | 24 | 720 | 11000000 | 150 | 100 | Small | Space-S | |
HM D.38 | Small Missile | 50 | 60 | 5 | 300 | 10001000 | 400 | 380 | Small | Space-S | |
TL S.50 | Laser | 50 | 60 | 24 | 1440 | 11011010 | 280 | 250 | Small | Space-S | |
NM B.11 | Nuke Missile | 40 | 400 | 1 | 400 | 10000000 | 400 | 450 | Medium | Space-S2 | |
TL C.25 | Turbo-Laser | 200 | 60 | 20 | 1200 | 10100000 | 400 | 350 | Medium | Space-S2 | |
HM D.27 | Heavy Missile | 50 | 200 | 6 | 1200 | 10100000 | 700 | 650 | Medium | Space-S2 | |
HM S14 | Nuke Missile | 40 | 500 | 1 | 500 | 10001000 | 450 | 400 | Heavy | Space-S3 | |
NM B.29 | Nuke Missile | 40 | 800 | 1 | 800 | 10000000 | 700 | 500 | Heavy | Space-HighTech | |
I C.44 | Ions | 50 | 32 | 15 | 480 | 10000000 | 300 | 250 | Ground | Space-HighTech | |
TL S13 | Turbo-Laser | 100 | 120 | 15 | 1800 | 11001000 | 330 | 300 | Heavy | SpaceHF | |
HM D.100 | Heavy Missile | 70 | 240 | 4 | 960 | 10101010 | 800 | 600 | Heavy | SpaceHF |
Weapon | Type | Weapon Speed | Damage Per Shot | Damage Per Second | Speed Sequence | FIrePower | Sequence | Max Range | Optimal Range | Target Type | Tech |
---|---|---|---|---|---|---|---|---|---|---|---|
I C.54 | Ions | 50 | 24 | 15 | 360 | 10000000 | 300 | 250 | Ground | Terrestrian-T2 | |
CR SA.30 | Concussion-Rocket | 50 | 32 | 7 | 224 | 10000000 | 400 | 300 | Medium | Terrestrian-T2 | |
CR SA.36 | Concussion-Rocket | 50 | 15 | 7 | 105 | 10000000 | 500 | 450 | Heavy | Terrestrian-T2 | |
CR SA.41 | Concussion-Rocket | 50 | 36 | 7 | 252 | 10000000 | 400 | 300 | Ground | Terrestrian-T2 | |
HM D.37 | Heavy Missile | 50 | 45 | 3 | 135 | 10001000 | 400 | 350 | Heavy | Terrestrian-T2 | |
BP SK.39 | Plasma | 150 | 15 | 15 | 225 | 11001000 | 210 | 200 | Heavy | Terrestrian-T2 |