Difference between revisions of "Weapons"
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=== Weapon Firing: === | === Weapon Firing: === | ||
− | + | When an engine fires its weapons they are fired as a volley. The sequence attribute dictates how many rounds are fired fired per volley and the sequence speed attribute determines the length of time between volleys as well as the length of time between sequence ticks. The damage per shot is calculated by dividing the firepower value by the speed sequence and then this number is divided by the number of shots within the sequence. | |
− | + | <code>(Firepower/SpeedSeqence)/NumberOfShots=DamagePerShot</code> | |
+ | |||
+ | |||
+ | '''Firepower:''' | ||
+ | |||
+ | Represents the amount of damage the weapon can do over the course of a minute if no modifiers are in play and every shot hits. | ||
+ | |||
+ | |||
+ | '''Sequence:''' | ||
+ | |||
+ | This is a eight number binary array of on/off (1/0) sequence, each time the value of one is presented the weapon will fire at this point of the sequence. | ||
+ | |||
+ | |||
+ | '''Speed Sequence:''' | ||
+ | |||
+ | The speed sequence dictates the amount of time a sequence will run before it finishes and then starts again. divide this number by 8 to get the time of each tick within the 8 bite array. | ||
+ | |||
+ | |||
+ | '''Example:''' | ||
+ | |||
+ | TL C.25 has the following attributes | ||
+ | |||
+ | Firepower - 1200 | ||
+ | |||
+ | Speed Sequence 20 | ||
+ | |||
+ | Sequence 10100000 | ||
+ | |||
+ | |||
+ | We can use these attributes as described above to work out the damage per shot. | ||
+ | |||
+ | <code>Damage per shot = (1200/20)/2=30</code> | ||
+ | |||
+ | The same can be done for the tick rate and how the weapon fires. | ||
+ | |||
+ | <code>Sequence tick rate = 20/8=2.5</code> | ||
+ | |||
+ | This would have a real world implication of the TL C.25 firing at the 0 second mark, again at the 5 second mark and then being on cool down for the remaining 12.5 seconds before the sequence restarts. | ||
− | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+Space Based Weapons | |+Space Based Weapons | ||
Line 25: | Line 61: | ||
|Proton-Rocket | |Proton-Rocket | ||
|50 | |50 | ||
− | | | + | |6.666 |
− | | | + | |2.33 |
|7 | |7 | ||
|140 | |140 | ||
|11100000 | |11100000 | ||
− | | | + | |420 |
|100 | |100 | ||
|Small | |Small | ||
Line 38: | Line 74: | ||
|Anti-Missile | |Anti-Missile | ||
|100 | |100 | ||
− | | | + | |0 |
− | | | + | |0 |
|5 | |5 | ||
− | | | + | |0 |
|10000000 | |10000000 | ||
− | | | + | |250 |
|200 | |200 | ||
|Simple | |Simple | ||
Line 51: | Line 87: | ||
|Proton-Rocket | |Proton-Rocket | ||
|50 | |50 | ||
− | | | + | |37.5 |
− | | | + | |8.75 |
|7 | |7 | ||
− | | | + | |525 |
|10100000 | |10100000 | ||
|150 | |150 | ||
Line 64: | Line 100: | ||
|Ions | |Ions | ||
|50 | |50 | ||
− | | | + | |50 |
− | | | + | |12.50 |
|15 | |15 | ||
− | | | + | |750 |
|10000000 | |10000000 | ||
|250 | |250 | ||
Line 77: | Line 113: | ||
|Small Missile | |Small Missile | ||
|70 | |70 | ||
− | | | + | |200 |
− | | | + | |26.66 |
|4 | |4 | ||
+ | |1600 | ||
+ | |10001000 | ||
+ | |500 | ||
|400 | |400 | ||
− | |||
− | |||
− | |||
|Small | |Small | ||
|Space-S | |Space-S | ||
Line 90: | Line 126: | ||
|Proton-Rocket | |Proton-Rocket | ||
|50 | |50 | ||
− | | | + | |80 |
− | | | + | |28 |
|7 | |7 | ||
− | | | + | |1680 |
|11001000 | |11001000 | ||
|450 | |450 | ||
Line 103: | Line 139: | ||
|Concussion-Rocket | |Concussion-Rocket | ||
|50 | |50 | ||
− | | | + | |120 |
− | | | + | |42 |
|7 | |7 | ||
− | | | + | |2520 |
|11001000 | |11001000 | ||
|700 | |700 | ||
Line 116: | Line 152: | ||
|Laser | |Laser | ||
|200 | |200 | ||
− | | | + | |75 |
− | | | + | |60 |
|24 | |24 | ||
− | | | + | |3600 |
|11000000 | |11000000 | ||
|150 | |150 | ||
Line 129: | Line 165: | ||
|Small Missile | |Small Missile | ||
|50 | |50 | ||
− | | | + | |120 |
− | | | + | |20 |
|5 | |5 | ||
− | | | + | |1200 |
|10001000 | |10001000 | ||
− | | | + | |600 |
− | | | + | |560 |
|Small | |Small | ||
|Space-S | |Space-S | ||
Line 142: | Line 178: | ||
|Laser | |Laser | ||
|50 | |50 | ||
− | | | + | |60 |
− | | | + | |120 |
|24 | |24 | ||
− | | | + | |7200 |
|11011010 | |11011010 | ||
|280 | |280 | ||
Line 155: | Line 191: | ||
|Nuke Missile | |Nuke Missile | ||
|40 | |40 | ||
− | | | + | |4000 |
− | | | + | |66.66 |
|1 | |1 | ||
− | | | + | |4000 |
|10000000 | |10000000 | ||
− | | | + | |800 |
− | | | + | |700 |
|Medium | |Medium | ||
|Space-S2 | |Space-S2 | ||
Line 168: | Line 204: | ||
|Turbo-Laser | |Turbo-Laser | ||
|200 | |200 | ||
− | | | + | |300 |
− | | | + | |200 |
|20 | |20 | ||
− | | | + | |12000 |
|10100000 | |10100000 | ||
|400 | |400 | ||
Line 181: | Line 217: | ||
|Heavy Missile | |Heavy Missile | ||
|50 | |50 | ||
− | | | + | |400 |
− | | | + | |80 |
|6 | |6 | ||
− | | | + | |4800 |
|10100000 | |10100000 | ||
− | | | + | |1050 |
− | | | + | |950 |
|Medium | |Medium | ||
|Space-S2 | |Space-S2 | ||
Line 194: | Line 230: | ||
|Nuke Missile | |Nuke Missile | ||
|40 | |40 | ||
− | | | + | |5000 |
− | | | + | |83.33 |
|1 | |1 | ||
− | | | + | |5000 |
|10001000 | |10001000 | ||
− | | | + | |675 |
− | | | + | |575 |
|Heavy | |Heavy | ||
|Space-S3 | |Space-S3 | ||
Line 207: | Line 243: | ||
|Nuke Missile | |Nuke Missile | ||
|40 | |40 | ||
− | | | + | |8000 |
− | | | + | |133.33 |
|1 | |1 | ||
− | | | + | |8000 |
|10000000 | |10000000 | ||
− | | | + | |1050 |
− | | | + | |750 |
|Heavy | |Heavy | ||
|Space-HighTech | |Space-HighTech | ||
Line 220: | Line 256: | ||
|Ions | |Ions | ||
|50 | |50 | ||
− | | | + | |90 |
− | | | + | |22.5 |
|15 | |15 | ||
− | | | + | |1350 |
|10000000 | |10000000 | ||
|300 | |300 | ||
Line 233: | Line 269: | ||
|Turbo-Laser | |Turbo-Laser | ||
|100 | |100 | ||
− | | | + | |40 |
− | | | + | |300 |
|15 | |15 | ||
− | | | + | |18000 |
|11001000 | |11001000 | ||
|330 | |330 | ||
Line 246: | Line 282: | ||
|Heavy Missile | |Heavy Missile | ||
|70 | |70 | ||
− | | | + | |250 |
− | | | + | |66.66 |
|4 | |4 | ||
− | | | + | |4000 |
|10101010 | |10101010 | ||
− | | | + | |1200 |
− | | | + | |1000 |
|Heavy | |Heavy | ||
|SpaceHF | |SpaceHF | ||
Line 275: | Line 311: | ||
|Ions | |Ions | ||
|50 | |50 | ||
− | | | + | |125 |
− | | | + | |31.25 |
|15 | |15 | ||
− | | | + | |1875 |
|10000000 | |10000000 | ||
|300 | |300 | ||
Line 288: | Line 324: | ||
|Concussion-Rocket | |Concussion-Rocket | ||
|50 | |50 | ||
− | | | + | |90 |
− | | | + | |10.5 |
|7 | |7 | ||
− | | | + | |630 |
|10000000 | |10000000 | ||
|400 | |400 | ||
Line 301: | Line 337: | ||
|Concussion-Rocket | |Concussion-Rocket | ||
|50 | |50 | ||
− | | | + | |45 |
− | | | + | |5.25 |
|7 | |7 | ||
− | | | + | |315 |
|10000000 | |10000000 | ||
|500 | |500 | ||
Line 314: | Line 350: | ||
|Concussion-Rocket | |Concussion-Rocket | ||
|50 | |50 | ||
− | | | + | |100 |
− | | | + | |11.66 |
|7 | |7 | ||
− | | | + | |700 |
|10000000 | |10000000 | ||
|400 | |400 | ||
Line 327: | Line 363: | ||
|Heavy Missile | |Heavy Missile | ||
|50 | |50 | ||
− | | | + | |180 |
− | | | + | |9 |
|3 | |3 | ||
− | | | + | |540 |
|10001000 | |10001000 | ||
− | | | + | |600 |
− | | | + | |540 |
|Heavy | |Heavy | ||
|Terrestrian-T2 | |Terrestrian-T2 | ||
Line 340: | Line 376: | ||
|Plasma | |Plasma | ||
|150 | |150 | ||
− | | | + | |60 |
− | | | + | |15 |
|15 | |15 | ||
− | | | + | |900 |
|11001000 | |11001000 | ||
|210 | |210 |
Latest revision as of 17:27, 31 January 2022
NOTES: Still working this out.
Weapon Firing:
When an engine fires its weapons they are fired as a volley. The sequence attribute dictates how many rounds are fired fired per volley and the sequence speed attribute determines the length of time between volleys as well as the length of time between sequence ticks. The damage per shot is calculated by dividing the firepower value by the speed sequence and then this number is divided by the number of shots within the sequence.
(Firepower/SpeedSeqence)/NumberOfShots=DamagePerShot
Firepower:
Represents the amount of damage the weapon can do over the course of a minute if no modifiers are in play and every shot hits.
Sequence:
This is a eight number binary array of on/off (1/0) sequence, each time the value of one is presented the weapon will fire at this point of the sequence.
Speed Sequence:
The speed sequence dictates the amount of time a sequence will run before it finishes and then starts again. divide this number by 8 to get the time of each tick within the 8 bite array.
Example:
TL C.25 has the following attributes
Firepower - 1200
Speed Sequence 20
Sequence 10100000
We can use these attributes as described above to work out the damage per shot.
Damage per shot = (1200/20)/2=30
The same can be done for the tick rate and how the weapon fires.
Sequence tick rate = 20/8=2.5
This would have a real world implication of the TL C.25 firing at the 0 second mark, again at the 5 second mark and then being on cool down for the remaining 12.5 seconds before the sequence restarts.
Weapon | Type | Weapon Speed | Damage Per Shot | Damage Per Second | Speed Sequence | FIrePower | Sequence | Max Range | Optimal Range | Target Type | Tech |
---|---|---|---|---|---|---|---|---|---|---|---|
PR P.21 | Proton-Rocket | 50 | 6.666 | 2.33 | 7 | 140 | 11100000 | 420 | 100 | Small | Universal |
AM MT.20 | Anti-Missile | 100 | 0 | 0 | 5 | 0 | 10000000 | 250 | 200 | Simple | Universal |
PR P.8 | Proton-Rocket | 50 | 37.5 | 8.75 | 7 | 525 | 10100000 | 150 | 100 | Small | Universal |
I C.34 | Ions | 50 | 50 | 12.50 | 15 | 750 | 10000000 | 250 | 200 | Small | Universal |
SM D.52 | Small Missile | 70 | 200 | 26.66 | 4 | 1600 | 10001000 | 500 | 400 | Small | Space-S |
HM D.2 | Proton-Rocket | 50 | 80 | 28 | 7 | 1680 | 11001000 | 450 | 400 | Small | Space-S |
HM D.9 | Concussion-Rocket | 50 | 120 | 42 | 7 | 2520 | 11001000 | 700 | 600 | Small | Space-S |
SL F.8 | Laser | 200 | 75 | 60 | 24 | 3600 | 11000000 | 150 | 100 | Small | Space-S |
HM D.38 | Small Missile | 50 | 120 | 20 | 5 | 1200 | 10001000 | 600 | 560 | Small | Space-S |
TL S.50 | Laser | 50 | 60 | 120 | 24 | 7200 | 11011010 | 280 | 250 | Small | Space-S |
NM B.11 | Nuke Missile | 40 | 4000 | 66.66 | 1 | 4000 | 10000000 | 800 | 700 | Medium | Space-S2 |
TL C.25 | Turbo-Laser | 200 | 300 | 200 | 20 | 12000 | 10100000 | 400 | 350 | Medium | Space-S2 |
HM D.27 | Heavy Missile | 50 | 400 | 80 | 6 | 4800 | 10100000 | 1050 | 950 | Medium | Space-S2 |
HM S14 | Nuke Missile | 40 | 5000 | 83.33 | 1 | 5000 | 10001000 | 675 | 575 | Heavy | Space-S3 |
NM B.29 | Nuke Missile | 40 | 8000 | 133.33 | 1 | 8000 | 10000000 | 1050 | 750 | Heavy | Space-HighTech |
I C.44 | Ions | 50 | 90 | 22.5 | 15 | 1350 | 10000000 | 300 | 250 | Ground | Space-HighTech |
TL S13 | Turbo-Laser | 100 | 40 | 300 | 15 | 18000 | 11001000 | 330 | 300 | Heavy | SpaceHF |
HM D.100 | Heavy Missile | 70 | 250 | 66.66 | 4 | 4000 | 10101010 | 1200 | 1000 | Heavy | SpaceHF |
Weapon | Type | Weapon Speed | Damage Per Shot | Damage Per Second | Speed Sequence | FIrePower | Sequence | Max Range | Optimal Range | Target Type | Tech |
---|---|---|---|---|---|---|---|---|---|---|---|
I C.54 | Ions | 50 | 125 | 31.25 | 15 | 1875 | 10000000 | 300 | 250 | Ground | Terrestrian-T2 |
CR SA.30 | Concussion-Rocket | 50 | 90 | 10.5 | 7 | 630 | 10000000 | 400 | 300 | Medium | Terrestrian-T2 |
CR SA.36 | Concussion-Rocket | 50 | 45 | 5.25 | 7 | 315 | 10000000 | 500 | 450 | Heavy | Terrestrian-T2 |
CR SA.41 | Concussion-Rocket | 50 | 100 | 11.66 | 7 | 700 | 10000000 | 400 | 300 | Ground | Terrestrian-T2 |
HM D.37 | Heavy Missile | 50 | 180 | 9 | 3 | 540 | 10001000 | 600 | 540 | Heavy | Terrestrian-T2 |
BP SK.39 | Plasma | 150 | 60 | 15 | 15 | 900 | 11001000 | 210 | 200 | Heavy | Terrestrian-T2 |